Sunday, October 24, 2010

Tablet time!

Today I finally received my tablet.

I can't even begin to imagine what I can possibly do with it, but I want to be able to create some assets for project sugar by myself, that way I get some practice and lighten the load for whoever joins later as the official artist.

Friday, October 22, 2010

Project sugar

Hey again people!

I've recently started working on a game development project. I decided to call it "Project sugar", because you will know why when the time is right.

As of now, I'm unwilling to reveal much information regarding this project, as it has just started and lacks a lot of development. Besides, it's not like I have anything to show you yet, so you will have to be patient.

Right now I'm trying to assemble a team, and have been somewhat successful, with two members (counting myself) currently in it, and a third one who will possibly join.

If you are a programmer (C++) or a 2D sprite animator (hand-drawn), I would appreciate some help with this project.

Blog moving!

Decided to change the hosting service for my blog, as the previous one didn't support comments, which is something I really need haha.

I hope everyone enjoys the new design.

Thursday, October 7, 2010

“Hola” being displayed on four 7 segment displays. It rotates to the right.
I used PIC16F690, programmed in assembly code.

The legal wall

So… I am now working in a card game.

The game is pretty much playable now, and I’m during the phase of play testing. Played it with some friends the other day and discovered it has a lot of errors that made the game get stuck (Stuff like cards contradicting themselves).

Still, my game turned out to be a lot of fun. It flowed pretty good, and players didn’t have to wait very long for their turn even when there were about 10 of us playing.

Did it pass the test of fun? Yes. Is it long lasting? Hell yeah. We played it for hours on end and we never got bored, even with its obvious flaws.

Anyway… I tweaked around with the rules and all of the current issues have been fixed. Now I have to play test a second time to assure the stability and quality of the game.

I can say the development of this game is going pretty good. However, there is something that is giving me trouble, and that is patenting the idea for my game. I plan to commercialize this eventually, but without that patent backing me up its a given that I’m gonna get ripped off if I try to present it this way. Also, this makes it risky to test this game with other people. You never know when someone is going to steal your work.

In short, I need to patent my idea ASAP, but I have no idea how to do it. I’ve been poking around the net to find some information but it looks like there are many proceedings, with which I am not familiarized, and I find too confusing.

I would appreciate some guidance in this matter.

P.S. I’m in Mexico.

Wednesday, October 6, 2010

"Design games. Start now! Don’t wait! Don’t even finish this conversation! Just start designing! Go! Now!"

-Jesse Schell